Game Design As ArtFor years I've been both an artist and an RPG game designer, and as I see it, game design is just another artistic medium. When I draw a picture, I'm trying to depict a certain subject and convey a certain story or feeling, visually. When I design game mechanics, I'm trying to depict a certain subject and convey a certain story or feeling, through the experience that people will have when they play.
Yet for some reason, visual arts tend to be respected as the special creative expression of the artist, while the art of game design tends not to be granted a similar level of respect.
I've been thinking about this since Gary Gygax Day, when someone posted a quote from Gary where he criticized D&D 3.5 - and some of the reactions showed complete contempt for Gary as the ARTIST who created D&D. Imagine if someone took the Mona Lisa and modified it, and then when DaVinci complained he was told that it's none of his business. (I'm not comparing D&D to the Mona Lisa. I'm using the Mona Lisa as an example of a piece of visual art, simply because it's well known. The same principle that I'm trying to get at, here, would apply equally if someone modified a napkin doodle by your aunt Matilda).
I realize that the needs of tabletop role-play require additional GM input to a degree that looking at a picture doesn't, but still. If things were done to works of visual art analogous to what's commonly done to works of the art of game design, we would all be (rightly) appalled.